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City skyline
City skyline





  1. #CITY SKYLINE SERIES#
  2. #CITY SKYLINE WINDOWS#

Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.

#CITY SKYLINE SERIES#

Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.Įxtensive local traffic simulationColossal Order's extensive experience developing the Cities in Motion series is fully utilized in a fully fleshed out and well-crafted local traffic simulation.ĭistricts and PoliciesBe more than just an administrator from city hall. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water electricity, police, fire fighting, healthcare and much more along with your citys real economy system. Multi-tiered and challenging simulationConstructing your city from the ground up is easy to learn, but hard to master. You’re only limited by your imagination, so take control and reach for the sky! The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience. Buildings will never complain about the supply or education level of workers, and can actually function with zero workers if needs be.Includes 34 items: Cities: Skylines, Cities: Skylines - After Dark, Cities: Skylines - Snowfall, Cities: Skylines - Content Creator Pack: Art Deco, Cities: Skylines - Natural Disasters, Cities: Skylines - Content Creator Pack: High-Tech Buildings, Cities: Skylines - Relaxation Station, Cities: Skylines - Mass Transit, Cities: Skylines - Green Cities, Cities: Skylines - Concerts, Cities: Skylines - Rock City Radio, Cities: Skylines - Content Creator Pack: European Suburbia, Cities: Skylines - All That Jazz, Cities: Skylines - Industries, Cities: Skylines - Country Road Radio, Cities: Skylines - Parklife, Cities: Skylines - Synthetic Dawn Radio, Cities: Skylines - Campus, Cities: Skylines - Deep Focus Radio, Cities: Skylines - Campus Radio, Cities: Skylines - Content Creator Pack: Modern City Center, Cities: Skylines - Downtown Radio, Cities: Skylines - Sunset Harbor, Cities: Skylines - Content Creator Pack: Modern Japan, Cities: Skylines - Coast to Coast Radio, Cities: Skylines - Content Creator Pack: Train Stations, Cities: Skylines - Content Creator Pack: Bridges & Piers, Cities: Skylines - Rail Hawk Radio, Cities: Skylines - Sunny Breeze Radio, Cities: Skylines - Airports, Cities: Skylines - Content Creator Pack: Vehicles of the World, Cities: Skylines - Content Creator Pack: Map Pack, Cities: Skylines - On Air Radio, Cities: Skylines - Calm the Mind RadioĪbout This Game Cities: Skylines is a modern take on the classic city simulation.

#CITY SKYLINE WINDOWS#

Most service buildings employ citizens, however, unlike the info windows of zoned buildings which employ people, details of these jobs are hidden and cannot be seen in the unmodded game. A building can be switched off via this info window, eliminating the maintenance cost but also halting the service provision and any happiness bonus. This, and other statistics relating to a building's function can be viewed on its info window. Several passively provide a happiness bonus to nearby areas and almost all service buildings require road access.Īll buildings have a maintenance cost which is a function of the relevant service's current budget. Many operate by sending out service vehicles (police cars, fire engines etc.) onto your city's roads to deliver their service. For example, water and power buildings must connect up to supply grids to be effective whereas seaports and airports must connect both to your city's internal transport system and to an external route. Residents will usually start demanding these services shortly after they are unlocked.ĭifferent service buildings provide their services in different ways. As the city grows past the different milestones, more services and their buildings will be unlocked. These public institutions are distinct from the "private" buildings which spontaneously grow in zones. This article has been verified for the current version (1.13) of the game.Īll Citys need service buildings to provide services and transportation to its citizens and business.







City skyline